
Far Cry 2 is a sequel in name only and has no ties to the previous title. You take the control of one character out of a handful, with his own background and ethnicity, before you start the campaign. The choice seems really arbitrary in the end, because it ultimately affects nothing. Your character might as well be Gordon Freeman. He never really talks and has no special set of skills. You’re a mercenary with a mission to search an unnamed African nation deep in civil war and kill the enigmatic Jackal, an arms-dealer that is supplying the two warring factions (the UFLL and APR) with weapons.
Before you have a chance to drop in on the action, your character gets infected with malaria, you pass out, and you are introduced to The Jackal, who knows all about your plan. He ends up sparing your life. However, you are left to fend for yourself with no weapons. You are forced to work with both the UFLL and the APR, each using you as a deniable agent in order to avoid a full-scale war, while you find the whereabouts of The Jackal. Various side missions are also available. These range from underground missions for malaria medicine, obtaining additional weapons from weapons dealers, gaining reputation with your buddies, and taking assassination contracts.
The graphics are not Crysis-quality, but they are still very good and offer excellent performance. The game attempts to never draw you out of the game. Want to use a map? You will pull one out of your pack. Want to drive a Jeep? You character slides right into the vehicle. Each action you do transitions effortlessly through the next.
Though, after obtaining over 50% completion of Far Cry 2, I've come to the conclusion that it is fairly bland and lifeless. The whole immersion factor the game attempts to portray with your character never quite works. I do love how you're never taken out of the game and jumping through various actions is all seen through your character's eyes. That is something that FPS games should do from now on. However, it makes the flaws stick out so much more in Far Cry 2.
For one, I never get the feeling that I'm in the middle of a nation of two warring factions. It seems like it is only me versus everyone else. You're always shot at on mere sight, yet you're working for these factions as a freelance mercenary. Which faction am I fighting at every guard post? The factions have no distinguishable difference other then name. You can't tell anyone apart. I don't get any feeling that these groups are out to kill each other. They just stand around and wait around for me to show up.
Also, where are all the civilians? Even warzones have some semblance of normal life going on about the chaos. I realize there is a reason given for the lack of innocent bystanders, but it isn't good enough. The few animals found roaming around the wilderness do absolutely nothing but wander around. Simply having their presence does not give the illusion of life required.
The gunplay is just competent. The missions are highly repetitive. I feel no connection with my buddies, because there's no story and everyone has zero personality. I'm not expecting RPG quality dialogue or plot, but expecting something a little more isn't too much out of the question, particularly with the ambition and scope of the game. Healing your wounds or repairing broken vehicles is a one-click affair. It is more immersive then Metal Gear Solid 3's menu-based upkeep, but I feel it could have been done much better.
The Jackal is a weak antagonist. I believe the factions are just as much to blame for the supposed bloodshed happening in the country. The politically-charged subject matter is fumbled horribly, because my main target is the middleman. I'm sure if they didn't have any guns they'd be killing each other with knives, rocks, homemade explosives or whatever.
Far Cry 2 is indeed an ambitious project, but it never can quite pull what it wants off. This is by no means a complete failure. It is just a tedious experience.